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Is This Really A Game? - Chapter 158

Published at 19th of May 2023 05:54:26 AM


Chapter 158

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Although Gale acted very low-key under the advice of Brother Tomorrow, but the arm made of pure steel was too eye-catching.

As soon as the two returned to the camp, they were immediately surrounded by players.

Especially the Intelligence Department players, who were so excited that they were about to cry, and they crowded around to shake hands with Gale, almost rubbing the paint off his unicorn arm.

"Hey! Why didn't I come across such a good thing!"

"I don't care, unless you fix one for me, it's a shady scene!"

"Brother Light laughed and said nothing after hearing this, and adjusted your luck to 0. You will be the next person to be assassinated by the plot."

"God! I was wrong, brother Light! This younger brother is lying!"

In short, Gale that changed the mechanical arm was very exciting for a few days, and he played with javelins, throwing knives and even bricks.

There are also extremely misleading and irresponsible reports on the forum, "One generation after another, the weakest sequence intelligence department is about to rise!", "The era of prosthetic implants is coming, and the power department will finally become a younger brother!" These are extremely misleading and irresponsible reports.

Plus, it's not just the little players who are having fun.

Since the installation of the artificial leg, Boss Sumeria has become more cheerful, walking around the base every day when she has nothing to do.

This is a good thing. Exercise is good for her health.

However, the way Boss Sumeria looked at him recently made Lucius feel a little uncomfortable.

How to say. This feeling is like owing tens of thousands of dollars to myself, and I can't tell whether I feel guilty or embarrassed. Before Lucius traveled through life, he had been forced to do sales for several years, but he had never seen such an expression in the eyes of a few customers.

Isn't it normal to be taken advantage of for being too handsome?

Lucius himself didn't mind, but this guy did.

"If you don't feel comfortable using it, it's okay to have an operation to remove it."

Sumeria immediately hid to the side.

"No way! Do you know how painful that operation is?"

"I don't know, the doctor didn't give you anesthesia?"

"She did, but I'm not used to it in the first two days after the operation, as if the leg is clearly my own, but not my own." Sumeria suddenly murmured, "By the way, this prosthetic body is not cheap, right? "

Lucius chuckled and didn't answer.

Joke. Are there any bargains for Class E trading items?

Even if it does not involve the prohibition of leaving out technology, the design and craftsmanship are definitely on the top line.

But Boss Sumeria was lucky, the Pioneer did not have the ability to produce bionic prosthetics, and there were just two right legs left in the reserve.

Lucius and Howard bargained for a long time before they got it.

Seeing that Lucius didn't answer, Sumeria asked again in a low voice.

"……How much."

"One million silver coins."

Sumeria glared at him reproachfully.

"...I'm asking you seriously."

"Ten million silver coins."

"!!!"

Boss Sumeria didn't want to be teased this time, she just reported two numbers casually, and she gritted her teeth, almost pounced on him and bit someone.

But almost, after all, almost.

Looking at Sumeria who stomped angrily and went back to work in the weapon shop, Lucius finally found no reason to deduct her salary.

He glanced left and right at the sparsely populated outpost.

Lucius sighed softly in his heart.

"Hurry up and open the B3 floor..."

I miss the lively times before.

The gameplay of the expansion pack was changed, and after the transportation route was opened, the players all ran to the action camp to open up wasteland, leaving only a few self-entertaining life professional players, staying in the industrial area to ponder those "Little tricks" that are not needed in life", the outpost is too deserted.

In this way, time passed day by day.

On the seventh day of the withdrawal reaction, the players finally waited for the announcement on the official website of "Wasteland OL".

The look of anticipation and excitement made people feel distressed.

It can be seen that in the days when they can't go online, every day is like suffering.

However, after reading the content of the announcement, the mood of the young players quickly fell into a deeper abyss again.

The content of the announcement is not the BUG fix they expected.

It's a brand new version!

Good guy.

The official of this dog game is not a human being again!

...

Official Website:

[ Wasteland OL beta test service alpha0.8 version update announcement. ]

[ Major Update:

1. The number of closed beta players has increased to 500.

2. Added "Stronghold System" and gameplay! ]

[ Optimization:

1. Optimize the quartermaster AI of outpost bases, and add personality attributes to NPCs. Dante, who looks gentle, is actually a drunkard, and Ace, who talks very little, likes furry things and is even willing to spend money on them.

2. Boss Sumeria added a prosthetic leg, and deleted the crutches from old life. If she gets angry again in the future, she may be chased and beaten violently.

3. Richer food types, today's recommended recipes are sesame soy milk and glutinous rice balls.

4. Fix a few bugs. (The BUG that cannot be resurrected has not been fixed yet)

5.... ]

[ With the further increase in the number of players, the player manual and the user agreement have been updated to the version, and new contact agreements with the entire map forces such as legions, enterprises, and colleges have been added. Players who have obtained the qualification for the beta test should check it in time to avoid bringing you and others into trouble. And have a bad gaming experience. ]

[ Current Reservation Number: 11111 People. ]

...

"Alpha0.8 version developer log"

Light: "Hello, everyone, I am your dearest planner Light! Last night's death lottery draw, after drowning a product, the programmer and the siege lion finally got what they wanted Bananas, and we've got a new version - the revolutionary Alpha 0.8! I say this every time, but this time it's as serious as the last!"

"We often think about how to build a human-computer interaction-friendly virtual community in "Wasteland OL", which focuses on sandbox gameplay, instead of an out-of-control and disordered fast food world."

"So in the Alpha0.8 version, we made a decision to go against our ancestors, and added a special gameplay that traditional MMs don't have in Wasteland OL—that is, the stronghold system!"

"As we mentioned in the pie we drew before, the player's stronghold in the game will gradually develop and grow stronger with the player's behavior. With the assistance of our allies, the action camp is developing rapidly and will soon become our The second stronghold connects the Tuna District and the abandoned towns in the north, and attracts caravans passing through the northern suburbs of Spring City."

"Now that we have quantified this process, the prosperity of the player's stronghold will be updated on the VM's map in the form of a data card. Every task you complete will accumulate a progress bar for the growth of the stronghold! You will witness with your own eyes a surviving from depression to prosperity, it is not only reflected on the shelves of NPC stores, but also reflected on the faces of every resident!"

"For players, we have added a 'Regional Reputation' attribute, which is integrated into the map interface of the VM, and can be viewed by selecting the corresponding survivor's stronghold."

"Friendly behavior, generous donations, and development-related tasks can all increase your reputation in the survivor stronghold. On the contrary, unfriendly behavior will be punished and your reputation in the area will be deducted."

"When the prestige value is between -100 and 1000, the prestige level is indifferent. You can freely accept routine tasks and trade goods. But for the people living there, you are just an insignificant traveler."

"When the reputation reaches 1000, the reputation level will be upgraded to friendly, and people will start to value your opinion and regard you as a close friend. When shopping in the area, you will get discounts, unlock more tasks, and be allowed to operate local industries. When the prestige reaches 10,000, the prestige level will be raised to respect. People recognize your existence and think that you have brought them prosperity. In addition to more and more exciting tasks, you can also take on some special public positions to highlight your personal worth."

"When the reputation reaches more than 100,000, the reputation level will be raised to worship, and NPCs will regard you as a benefactor, a hero, or even a great man! They will engrave your name on the square, and even build a statue for you. Not only will you unlock new achievements, more opportunities to enter the city hall to hold important positions, and to be able to make suggestions for the future development of the survivor stronghold... RPG games unlock the SLG gameplay, does it sound great?"

"When the reputation is lower than -100, the relationship level will drop to hostility, and the player will be banned from entering the survivor's stronghold, unable to receive tasks in the area, and can only be slowly repaired over time, about 1 point a day. When the reputation is lower than -1000, the relationship level will drop to hatred, you will be actively attacked, and even become a bounty task for other players... Of course, don't worry too much about this, after all, it is basically impossible for you to be attacked by the guards and sent back to the ground."

"It is worth noting that regional prestige is different from contribution points. Contribution is a contribution to the faction, which is related to your identity and privileges, and prestige is the prestige of each region in the faction, which is related to people's evaluation of you. Currently, the prestige system is limited to the faction, Survivor strongholds of non-player camps do not have this concept."

"The above is the updated 'Stronghold System' and related gameplay. For more content, players are welcome to explore in the game. We are currently developing the 'Professional System', but we are not sure whether it will be released in the next version."

The update notice and developer log of the Alpha 0.8 version were thrown on the bulletin board and the forum of the official website respectively. After finishing these things, Lucius slipped away at the speed of light.

Not surprisingly.

The forum was instantly overwhelmed by 117+1+6 young players with withdrawal reactions.

Quit Smoking: "Wait, what about the BUG that can't be revived?! It took a week to fix! Really nothing happened?? (⁠ノ⁠ಥ⁠,⁠_⁠」⁠ಥ⁠)⁠ノ⁠彡⁠┻⁠━⁠┻"

Richest Elf King: "F*ck, the new version is here, and the bug hasn't been fixed yet?!"

WC Really Has Mosquitoes: "Where is your company?!(╯°Д°)╯"

Irena: "What do you want to do, I advise you to be kind. (⁠◡⁠ ⁠ω⁠ ⁠◡⁠)"

Since the forum was full of howling wolves and howling ghosts, players who were discussing the new version did not dare to make a sound, and all slipped away to discuss in the small group.

Only the cloud players are laughing and teasing these little players who were sent to prison in the Australian mainland ( got killed and can't enter in the game).

Is it a problem to miss a version?

I missed a few versions and a few expansion packs and didn't say anything. Seeing that the number of reservations has exceeded 10,000, I haven't touched the helmet yet!

...

At the same time.

The Cowboy Club.

Tomorrow, who went online and read the updated content, typed out the data card added to the VM map page, and sent it to the group.

[ Stronghold Name: Outpost

Stronghold Level: Village (LV1)

Prosperity: 100

Industrial index: 150

Business Index: 150

Needs: food, weapons, building materials

Tendency: Exploration (scavenging task income +10%), industrialization (factory order and production task income +10%) ]

[ Regional Reputation: 0 (Neutral)]

Prosperity is mainly affected by NPC population, living conditions, and the number of public facilities. The higher the prosperity, the higher the number of tasks and the upper limit of task income.

The industrial index is related to productivity. A stronghold with a high industrial index has stronger logistics capabilities, cheaper equipment, and lower prices for industrial products.

Business Index As the name suggests, strongholds with a high business index have stronger and more prosperous markets, and are more affected by foreign trade than domestic sales. The specific performance is that there are more tradable varieties, more frequent appearance of trade convoys, merchants, etc.

As for the demand, it is probably that this kind of material can be sold at a better price in the area, and the tendency is similar to the reward bonus BUFF that the player gets when receiving the task from the stronghold.

For example, if you do logging tasks in a stronghold that lacks wood, you can get higher returns.

This is very reasonable.

As for the prestige of the region, it is Tomorrow's own attribute, and everyone's initial value is 0.

It can be increased by completing some tasks in the area that can "Bring prosperity" to the local area, or it can be obtained by "Sending charcoal in the snow" when a certain material is lacking in the local area.

The gameplay is enriched in an instant.

WC Really Has Mosquitoes: "What about the action camp? I'm a little curious about the current level of the action camp!"

Tomorrow Seeker: "There is no data card in the operation camp, and the prosperity degree is 15. I estimate that the prosperity degree reaches 100 before it can grow into a survivor stronghold and unlock the corresponding data card."

Tomorrow Seeker: "In addition, the prosperity of Beit Street is actually 140, but the industrial index and commercial index are both very low, at 10 and 20 respectively, just reaching double digits."

Badass Bunny: "It seems that the prosperity is mainly affected by the number of NPCs."

Tomorrow Seeker: "Not necessarily, my guess is that the impact of players on prosperity is mainly reflected in the form of tasks and transactions, and does not contribute to population. After all, compared to NPCs with a fixed range of activities, players will have a lot of mobility. "

Get Up Ten Times A Night: "Woooo on this bug!

Badass Bunny: "Don't panic, this wave is very uncomfortable for everyone, and it's not that you can't make it alone. I heard that the compensation will be raised.(⁠。⁠•̀⁠ᴗ⁠-⁠)⁠"

Get Up Ten Times A Night: "Hey, compensation or not is a trivial matter, the main reason is that I want to move bricks."

8th Level Gale: "Find a factory."

Get Up Ten Times A Night: "Hey, I'm so tired after entering the factory, and I have to go to class during the day! It's not as cool as in the game, after playing all night, I feel refreshed the next day."

Badass Bunny: "Speaking of which, Tomorrow, what do you think of this update? Is prestige necessary?"

Tomorrow Seeker: "I speculate that regional prestige should be for individual players. If we follow the guild route, there is no need to deliberately farm it. The main thing is to pile up contribution points."

Badass Bunny: "How to say?"

Tomorrow Seeker: "As the developer's log said, the contribution point is the contribution to the faction, the prestige of the regional prestige player in a certain city in the faction. Didn't Light say it before? Later, a higher identity level will be opened, Players are allowed to form guilds and build their own survivor strongholds. Unlike NPC towns, player-built strongholds should have no regional reputation settings, at least for guild members themselves.”

Tomorrow Seeker: "As for the prestige, even if it reaches the highest level of 100,000 and reaches the worship level, it's just a job in the city hall to seek a half-job. If it's the best, you can become the mayor? Although it can affect the development of the stronghold, I feel that in the end It must still be dominated by NPCs."

8th Level Gale: "Indeed, we can't hand over both the North County Monastery and Gold Shining Town to the players for management, that would affect the game experience of other players too much, at least the NPC strongholds related to the main line and important branch lines have to be in the hands of the NPC... Station From a planning point of view, this should be the case.”

Get Up Ten Times A Night: "By the way, does this game have a main storyline?"

8th Level Gale: "Of course, have you forgotten the declaration under the banner of the People's Federation?"

Get Up Ten Times A Night: "Uh, well, there was indeed a similar setting when I first entered the game, and I almost forgot about it. (⁠≧⁠▽⁠≦⁠)"

8th Level Gale: "Beware of being sent back underground. "

Get Up Ten Times A Night: "It doesn't exist. I have made great contributions to the shelter! I have shed blood for the People's League! But there is one thing to say, it is really uncomfortable not being able to log in. The punishment for violations in this game is really exaggerated."

Quit Smoking: "Are you as uncomfortable as I am! I am cracked! .⁠·⁠´⁠¯⁠`⁠(⁠>⁠▂⁠





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