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Published at 3rd of October 2022 07:13:09 AM


Chapter 33

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"Head-On Block," I read the header of the information page on MCO's website. After finally looting a shield, I finished the rest of the Hermit Crabores chasing me and sat down for some research. "When a player manually blocks an attack with a shield...nullify a greater amount of damage...blah, blah, blah. It worked only if the shield actually blocked the attack?"

From my scant recollections of old RPGs, they used different types of shield mechanics. I usually classified them between shields that had inherent block chance and those that didn’t.

For the games that used shields with a chance to block damage, it was further divided into either completely nullifying the damage or only a limited amount—Mother Core Online chose the latter option. And I could sort of see why. Completely blocking damage might be too imbalanced and unrealistic for this game. I'd be shocked if the feeble [Thatched Buckler] I had equipped, which seemed to be made of tightly woven dried vines, could entirely stop a dragon's fire breath, for example.

For other RPGs, shields were treated as another piece of armor, giving defensive stats but no chance to block damage. Some of those games gave shields special tanking abilities, bonuses, or even spells that did block damage.

And then there were RPGs with heavy action elements, turning the chance to block into an active move. Mimicking actual combat, it was up to the reflexes and gameplay skills of the player to stop incoming attacks with their shields rather than leaving it to RNG. This type of game became prevalent a few years after I had quit Nornyr Online and computer gaming as a whole, so I didn't have much experience with them.

Mother Core Online had apparently decided to merge the different treatments of shield mechanics. I agree with their choice.

RPGs with RNG shield blocking had more enemies to fight—at times, mobs could fill the whole computer screen. It was unreasonable to expect a player to manually block every projectile zooming around.

In contrast, games with active blocking had fewer enemies, focusing on individual fights and control of players rather than the scale of the battle. In that situation, manually blocking with shields—and also evading or parrying—was greatly rewarded.

MCO was a mix between those two. There were large-scale fights, so RNG mechanics had their uses. But given that players had complete control of their bodies courtesy of the VR system, the action game elements were also there. The system they implemented was a middle ground.

After more reading, I learned that Head-On Block had an equivalent on the side of DPSers. There was the familiar critical strike that was RNG-based. And then players could also deal greater damage if they hit vulnerable points of the enemy like the head or whatever a target's weakness might be—the Decisive Strike.

“I think I still have time to practice more with you guys,” I said, looking over at the new group of five Hermit Crabores crawling out of the caves. I could probably take on a couple more batches of these monsters before I had to attend to real-life matters.

 

“Tell Raymund I sincerely apologize for being late," I said to my lawyer's secretary on the other end of the WeeCee.

It was the following day, and I was in the company car. Jimmy was doing his best to drive as fast as he could without us crashing or getting arrested.

"I'll be there in about..." The holo-map floating over the dashboard displayed the remaining travel time as seven minutes. "...eight minutes," I said. Even if I were technically already late, it'd still look good that I'd arrive a bit earlier than the time I mentioned.

"I'll tell him that, sir."

"Thank you, Melissa," I said. That's her name, right? It had been a few months since I last visited their law firm, and she introduced herself. Raymund mentioned this name a few times during our meetings, but I wasn't sure if it was her name.

Usually, clients didn't know, nor cared, about the names of their lawyer's secretary. However, it was Herald Stone's duty to spread his munificence to the world. Also, I genuinely thought it’d make her day a shade brighter. I personally appreciated it if customers were slightly nice when I used to work at a convenience store.

After ending the call, I leaned forward, poking my head between the front seats. "Everything alright, Jimmy?"

"Driving smoothly, sir."

I sighed exaggeratedly. "I had too long of a nap; this tardiness is on me."

Raymund, or most other lawyers, wouldn't mind their clients being late to a meeting. In a way, it was fashionable to be late, a message that 'I'm so important and busy I can't keep a schedule.' Naturally, the lawyer would accommodate their clients. What choice did they have?

A business partner confessed to me before that he intentionally didn't follow meeting schedules as a power play—the audacity of that guy to tell me after he was thirty minutes tardy to our own meeting.

One would expect I’d pull off that bullshit myself. Everyone should wait hand and foot on the Great Herald Stone.

But no. Herald Stone would do no such thing.

I led by example. If people saw how upstanding of a person I was, they'd sing praises of me as they followed in my footsteps.

And that was why being late even for a few minutes bothered me. It also reminded me of the old days when I'd spend hours at the PC Cafe and forget when I should return home. Funnily enough, playing Mother Core Online was the reason I was late now.

This will be the last time that’ll happen, I promised myself as I opened my WeeCee. Since its cloud system was integrated into my AU-VR Helm, I could open the details of my MCO character. A smile crossed my face as I examined the item that I farmed from the Hermit Crabores that was the cause of my delay.

Worn Duelist Peytral {1} | Item Level: 5
Rare | Med-Armor | Lower Chest
  36 Armor  
  Requires: 20 Might, 18 Vigor
--------------------
  +15% Fire Damage Reduction
  +7 Might

Nothing too special, but the Shard slot delighted me even if I had nothing to put there yet. The additional Might was also useful; it’d afford me more flexibility in wearing higher-level gear without being forced to use my own attribute points for Might requirements.

As for the fire damage reduction? A peculiar secondary attribute to have on this armor given we lived on a mountain covered with snow. It might be a random roll of a bonus stat, or it could be something about the lore of the item itself.

Duelist Peytral... I assumed a Mardukryon duelist would fight another Mardukryon. In such a match, fire damage would be the most common. That could explain the specific elemental reduction. I had no use for it now, or in the near future, but better than nothing I suppose.

This piece of armor also taught me valuable information. In return for a harsher beginner's area and other challenges specific to the race, Mardukryons had an extra armor slot compared to most other races.

A peytral was the chest armor of a horse. Barding or body armor for horses was developed for the wars of antiquity. During the time of the knights, warhorses were tanks on four legs when they were on "full bard". That was added knowledge to Herald Stone, the Middling Expert on the Middle Ages.

There were no war cows—a pity that no one tried to train battle bovines—and thus, no one bothered to make armor for them. The MCO devs simply copied barding terms for bull centaur equipment.

Another advantage of Mardukryons, albeit a smaller one, was that they had flanchards instead of the usual belt slot. If a peytral was for the protection of the front side of a warhorse, flanchards protected the flanks. Furthermore, flanchards gave more defensive stats than belts. In effect, Mardukryons had a more cost-efficient belt slot.

"If I put a belt on a horse or a cow, around which part should I tie it around?" I muttered to myself.

"Sir?"

"Nothing, Jimmy. Just wondering about life's unanswered questions."

 

There was a subtle knock.

Henry, a first-year associate lawyer of Raymund's law firm, and I both turned towards the doorway. Paunchy Raymund with his obviously fake hair that was thicker than a horse's tail entered the room to check on the work of his subordinate, and also to talk to me. We discussed a few business matters and finalized the papers.

"It's such a prime location," Henry said. "Not only is it a good site for a Dolly's branch, but if your business fails, you can also sell—" Raymund cleared his throat and glared at him. Henry deflated, his words trailing away.

"He has a very pragmatic view on everything," Raymund explained, tilting his head towards the young lawyer. "Very useful in most instances. But there are times, especially in client care, that we should be mindful of what we say. With such a prime location as Henry here so succinctly described, I'm sure Dolly's will flourish here in Egret City."

"Apologies for that, Mr. Stone, sir." Henry slightly bowed his head, his furrowed brows giving a hint of his worry. "I didn't mean it that way."

I waved my hand, showering them with benevolence. "I know what you mean, Henry," I said, using his name to show I acknowledged him. "And pragmatism has its place in business. I do hope Dolly's last for years, decades even. However, if the unfortunate time comes to close the branch, I hope you're still here in this law office to handle that sale."

"I'll certainly be, sir." Then he grinned at his boss. "If I’m not fired after this."

Raymund chuckled and pointed at Henry. "You better make sure Mr. Stone secures top warbler during the sales negotiation. That piece of land would massively increase in value over time."

My thoughts wandered to what I had read about medieval war horses. To inject a sprinkle of eccentricity into my facade, I said, "Did you know that during the Medieval Period, a good horse could cost a vast tract of land?" It always helped to have a reputation for being a bit crazy; it could be used as an excuse for plenty of behavior. "And I've read that during the Crusades, a warhorse was worth about fifty cattle."

"I'd rather choose the fifty cattle," Henry said. "Also better not to have joined the Crusades."

"Your pragmatism would be out of place during that time," Raymund said.

We all laughed at that. Should I ask them where to tie a belt on a cow?

I probably shouldn’t.





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