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Published at 22nd of March 2024 08:07:43 AM


Chapter 120: (Not a Chapter)

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Arlan's Fully-Expanded Character Sheet as of Chapter 120: (Not a Chapter)

Minute Mage Basic Progression Path

-Every 1 Level: +1 Endurance, +2 Conjuration, +3 Stat Points, Time Loop Rank Up

-Every 3 Levels: Spell Choice

-Every 5 Levels: Talent Choice

-Every 10 Levels: Time Loop Usage Increase, Time Loop Upgrade

Name:

Arlan Nota

Age:

20

Strength:

24 (18 + 6)

Class:

Minute Mage

Level:

18

Endurance:

44 (38 + 6)

Class Type:

Magic

XP:

348/2.2k

Dexterity:

26 (20 + 6)

Health:

199/440

Health/Minute:

0.161

Conjuration:

110

Stamina:

96/207

Stamina/Minute:

1.36

Intelligence:

24

Mana:

1.22k/1.22k

Mana/Minute:

69.9

Spells:

Talents:

Titles:

Sanguine Bond 9 - XP 355/355

Exponential Reclamation

Devastator

Expedite 9 - XP 355/355

Whenever you Level up, gain 1 Intelligence

Ethereal Armor Rank 9

School: Arcane, Summoning

Type: Activated

Cost: 187 Mana



You summon one of two sets of magical armor – Dark Plate or Light Plate. You may dismiss it at any time. It will be automatically dismissed after 60 minutes.

While wearing Dark Plate, you cannot take more than 50% of your maximum Health in damage in a single hit (220 damage). Preventing damage this way breaks the Plate, making it unusable for 37.9 seconds until it reconstructs itself.

While wearing Light Plate, your other spells cost 43.4% less, though still gain Spell XP as though they weren’t discounted.

Recursive Growth

Type: Passive



Whenever your Level increases, you gain 4 additional Stat increases, chosen at random.

This Talent improves every tenth Level you reach, incrementing the number of random Stat increases you gain each Level by 2.

Gravity Well Rank 9

School: Arcane

Type: Toggle

Cost: 12.7 Mana/Second per Being Affected



While active, increase gravitational pull by 61% for any number of beings within 30 paces of you.

Time Loop – Rank 18

+Extended Loop

Type: Activated

Go up to 5 hours back in time, resetting your Health, Stamina, Mana, and other Talent cooldowns – as well as the rest of the world – but preserving your memories and the rest of your Status.

This Talent activates at will, or automatically when you would die.

This Talent may only be activated twice per day.

Ray of Frost Rank 9

School: Cold, Curse

Type: Activated

Cost: 25 Mana



Shoots a beam of icy energy from your hands, traveling up to 25 paces and dealing up to 62.1 damage, depending on where it hits, on a direct collision with a being. Upon being hit, targets are cursed with Frostbite for 5 seconds. While they are frostbitten, their Dexterity score is lowered by 7.76.

Crippling Chill Rank 9

School: Cold, Curse

Type: Activated

Cost: 56.2 Mana



Choose a being within 40 paces of you. It becomes coated in frost for the next 15 seconds. For as long as it is coated in frost, it loses 7.76 Health and 6.21 Stamina each second, and its Dexterity score is lowered by 15.5.

Noxious Grasp Rank 12

+Venomous Grasp

School: Curse, Poison

Type: Toggle

Cost: 4.94 Mana/Second



While active, any being you are physically touching loses 18 Health and 8.99 Stamina per second.

Noxious Grasp Festers beings it damages. While they are Festered, beings lose double Stamina from all sources. The Fester remains for 5 seconds after you stop contact with the being.




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