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Building a New World - Chapter 2637

Published at 25th of December 2023 05:50:59 AM


Chapter 2637: Adventure group interface

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After everyone at the scene successfully completed the magic contract, Jia Zhengjin said with satisfaction: "Now everyone successfully completed the magic contract, which is the real member of our adventure group! I have no special requirements for everyone, that is, mutual solidarity and mutual assistance. If anyone deals with any of our members, they will be unanimously out of the way and will not let others bully. Of course, I believe everyone is only joining because of this, right? Next, everyone should first familiarize yourself with the internal structure of the secret base, and then arrange for you Accommodation."

"Leader!" Alixia raised her hand. "The members must live in secret bases, can't it be an exception?"

Hearing this question, Jia Zhengjin nodded to her and said with a smile: "Good question! I just said that there are no special requirements for them. As for the room, everyone as a member of the group has an assignment, whether you live or not. , Anyway, it’s settled first. Like you, Alexia, as a city host’s daughter, you probably don’t like this kind of environment, so you can also live in your city host’s palace, as long as an important meeting can come over. Other people are also Again, it’s not mandatory that you must stay in a secret base."

Hearing this, the adventurers on the scene were obviously relieved.

The most obvious is the members recommended by Alexia and the major forces. They are all used to a good life. It is impossible to get used to staying with other civilian adventurers in secret bases.

"Then next, Meili, Tatanil!"

"Here!!" Hearing her name, Meili and Tatanil quickly stood up.

"You two take everyone to familiarize yourself with the environment and arrange dormitories for them."

"Yes!!" The two deputy heads were very excited. "Please come with us, let's take a look first..."

With Meili and Tatanil taking it, Jia Zhengjin would be fine, sitting on the side of the hall to rest, bored to open the extra [Adventure Group] option in the virtual interface.

After the virtual interface is opened, you can see the attributes of the Holy Spirit Figurine Corps.

[Holy Spirit Mercenary Corps] (Resident Tongshan City)

Adventure group level Lv1, upgrade requirement-prestige 500 (the adventure group members each contribute 1 point when completing the adventure mission, after the adventure group upgrades, the maximum number of adventure groups is expanded, and the guild skill points can be obtained to learn guild skills)

Current Guild Skills: None

Current Guild Skill Points: 1

Current Guild Alliance: None

Current guild hostile forces: none

In fact, it is the guild attribute, and there is a detailed list of adventure group members. You can see the professional level, adventurer level, guild contribution value and loyalty attribute of each adventure group member.

At a glance, it was really clear and clear.

For example, [Alixia], Tier 3 swordsman, C-level adventurer, guild contribution 0, loyalty 39.

The following other members can also see these four attributes, varying in strength. The most powerful is actually a Tier 7 Druid, an A-level adventurer, an existence named Scot, with a lower loyalty of only 18.

To be honest, among the hundreds of mercenaries, except for the loyalty of Meili and Tatanil at 69 and 74, none of them exceeds 50, which is terrible! Even the lowest is single digits, indicating that these people are simply for the protection of an adventure group, and have no real heart for Cohen, who is played by Jia Zhengjin, that is, the head of the adventure group.

Unsurprisingly, Cohen is a famous rookie, and it's strange that others can really convince.

The questions I interviewed before were chosen to be obedience to the leader and collective solidarity. They are subject to obedience and not necessarily loyalty!

Fortunately, Jia Zhengjin does not care about this. Since there is a loyalty setting, it can be improved by various means.

For example, praising a member as usual, or rewarding money, props or something, or giving treasures, teaching martial arts, magic skills, etc., can also increase the loyalty of the member. So even if single digits exist, he can be turned into a diehard with a full value of 100, depending on the regimental command.

It is said that there is only a Tier 7 strength among the members, and the other has 4 Tier 6 occupations, all of which are below Tier 5.

Sure enough, it can't be compared with the important big cities or the capital. Among the applicants with such a large base, an 8th-order strong can't see it, let alone 9th-order exists.

Or, are the 8th and 9th order strong, rare in the entire world?

I don't know if there will be more than 8 strong players in the remaining 100 recruitment places.

After casually flipping through the list of group members, after roughly understanding the strength, Jia Zhengjin turned to the adventure group skill interface.

The adventure group skill interface has three panels, all of which are gray skill icons, which are divided into combat, magic and auxiliary.

Use skill points to activate these adventure group skills, each skill has different effects, the higher the level, the better the effect.

For example, in the combat department, there are skills to enhance the combat capabilities of the members when they are empty-handed, skills to increase the damage of using sword weapons, and increases in different weapons such as blunt weapons and guns, as well as increases in armor attributes, or increase strength, agility, physique, etc. Attributes, even for making corresponding puppets, make the group members automatically learn the skills of special combat skills during training.

The magic department is also similar, with the skills to enhance the damage of various magic types such as water, fire, wind, and thunder, as well as the skills to increase the resistance to these magical damages, and the skills to make puppets that learn specific magic in team training. .

As for the auxiliary department, it is about life occupations and other non-combat attributes.

For example, the success rate of various life skills such as medicine picking, refining, fishing, planting, mining and other members of the group is improved, or the speed of obtaining proficiency is increased. There are also some special adventure group skills, such as base transmission, which can allow adventure groups around the world Members, return instantly.

It is convenient to transfer this skill from the base, but it is too terrifying. For those who do not know it, it is equivalent to space magic. It is definitely not available at the moment otherwise how to explain?

It can only be activated at the right time, at the right opportunity, and when the members are 100% loyal, or if they are not afraid of being known outside.

After thinking about it, considering that there are still the most melee occupations in the adventure group, there are relatively few other long-range occupations. This system comes with a skill point that directly activates the skills of melee professional group members in the combat category. [Soul of Adventure].

This skill is up to level 10, which can increase the attack attribute of melee professional team members by up to 10%, which is quite good.

After the skill is activated, there seems to be no change, and there is no difference.

Open the personal attribute interface, the attack power attribute is indeed improved, but it is difficult to find if you don't pay attention.

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