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Dead Star Dockyards - Chapter 213

Published at 4th of July 2023 11:39:05 AM


Chapter 213

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"Is that it?" Donovan pointed to a point in space well beyond the bounds of the harbor. He had seen something, but he didn't know if it was just a figment of his imagination. 

"Don't bother trying to find them with your eyes alone. Their ships are painted in such a way that makes them hard to see, really hard to see."

Trebar admonished Donovan for his efforts. The raiders of the Jakobi Brothers were painted black with red flecks, an almost perfect recreation of the environment they hunted in. It was almost impossible to spot them until they were right on top of you, close enough for you to either make out the ropes that controlled the sails, or had turned to board and displayed the unpainted deck. Either way, actually being granted the privilege of seeing those ships before the crew began their attack was rare.

Furthermore, getting away from them was close to impossible. They were fast, even by Holifanian standards, which made them equally difficult to take down. Should you be a sluggish and unaware cargo ship, you would be assaulted and pillaged in a flash. Should you be a nimble and vigilant military vessel, you would never be able to catch up to them. 

Well, that paradigm was (supposedly) going to be shattered by Donovan, but for the time being it was the truth. 

"No, I think I see them. I can't tell how far away they are, mind you, but I can definitely see them."

"How can you be so sure?"

"To my knowledge, stars tend to be immobile."

Trebar shut his mouth and looked out in the general direction of Don's pointing, trying to determine if they were actually somewhere in the vicinity. He didn't see any movement, how Donovan could have went beyond his comprehension, but he supposed it wasn't impossible. It wasn't impossible that Donovan was just seeing things either, but Trebar decided to believe him this time. Who knew? Don's eyes might be better at detecting that sort of movement than his own, not that it really mattered. 

Dropping the subject, Trebar turned around to see how everyone else was faring.

Diana was, naturally, hugging Donovan's arm. She was dressed quite fancily in comparison to the more casual clothing she wore normally, and there was a decent chance that she was using her lover to support her. Diana's high heels were a little bit less than ideal for traversing the wooden panels of the dock.

Len, who had tagged along in his role as Donovan's 'brother', was seated on some form of abandoned crate. He was admiring the view, not doing much else besides that.

Titanyana had positioned herself slightly in front of Donovan, currently squinting out towards where Donovan had pointed in search of the ship. She was, naturally, excited, though she was also quite nervous. Her clothes weren't particularly special.

"They're late. . ." Finally, the Montaug stood at the edge of the docking pit. His clothes were the same as always, tradition requiring a certain outfit be worn at all times when on duty, however he did appear to be a little bit more put together than normal. Maybe it was just because he didn't have a seat messing up the fabric and forming creases everywhere, but now he looked that little bit more like a formal sacrifice, like the martyr he represented. ". . . I suppose a few minutes doesn't matter much anyways."

Normally, Trebar would be cursing how much time had been wasted. The Montaug didn't express it, but it had been at least fifteen minutes since they were scheduled to arrive. He couldn't bring himself to get mad this time around though. Despite the perceived recklessness of the Jakobi Brothers, they did not graduate at the top of the Sanctum's naval academy by luck. They were cautious, meticulous about route and environmental safety to an extreme degree, so while it was incredibly common for them to be 'late' to prearranged meetings, they had never lost a ship.

Their ships always returned free of damage sustained outside of combat, not so much as a scratch from debris or errant storms.

Trebar was more than happy to lose a few minutes of his life if it meant that the mission got done without issue, especially considering the importance of this one. He was even willing to believe that this quality of theirs was a contributing factor to them being selected. They were fast, safe, skilled, and it seemed that they needed to make a delivery of cargo to the Terrans anyways. 

"How far out do you think they are?"

"I really can't give you an estimate on their speed, they are just too far away."

"Hrmmm. I wish I could see it too."

"I'll point at it again once they get a little bit closer. Try to see if you can spot where some stars disappear or reappear, that would be where the sail is I think."

Trebar, having eavesdropped on Donovan and Diana's conversation in a bid to learn the secret, once again squinted and scanned the sky. . .

"Was that. . ?" Sure enough, small red dots disappeared and reappeared in sequence as something covered them up, an imperceptibly mobile matrix of dull red dots taking their place. Move your vision for a second, and you would lose track. "It is!"

"Hm?"

"Oh, uh, it looks like they are almost here." Trebar's attention was drawn away by the Montaug. "They are right . . . where did they go?"

Not even half a second had passed and Trebar had already lost the ship. The Montaug was, naturally, somewhat perplexed at Trebar's actions. Usually he wasn't one to lose track of something. 

- - - - -

"Which slot are we headed for again?"

"Fifth on the right. I see a lady in a grayish white dress there waiting, second from the left."

". . . ain't that the Montaug?"

"Nah, Montaug's an old man. He should be all hunched over at this point in his life."

"Uh, Lebby? I think Kupr's right for once."

"Oh please. Don't compare your eyes to mine! I can spot a beauty from a galaxy away. You guys are just jealous you can't get a date."

The two brothers gave each other a sidelong glance. Sure, Lebenstrum's eyesight was the 'best' of the brothers, but he didn't exactly have the best track record when it came to identifying things. Many a time he had gotten them into trouble raiding a ship that was much larger than they had been expecting. On several occasions he even managed to get them into a scuffle with military vessels full of veteran soldiers.

Of course, the reward for those 'mistakes' absolutely outweighed the risks taken. Such ships usually felt safe on account of their size or crew quality, only to be caught off guard by an unexpected and undetected threat. They had managed to capture more than their fair share of nobles or those valued by nobles this way, a surprising number of them being the daughters of nobles. . .

There was probably a fairly large contingent of illegitimate noble children born of the 'prisoners' captured by the brothers and their crew, none of which were the result of rape! Unfortunately, they were almost certainly of the Jakobi bloodline, more specifically the loins of Lebenstrum. He was nothing if not a seducer, which usually meant that they had to offer 'reduced rates' for ransom out of guilt (and to get Seppard off their asses).

His actions had the (ridiculously) helpful benefit of giving them a reputation as 'criminal gentlemen', most ships electing to surrender to them once they understood who it was they were the victim of. The Jakobis did not slaughter. The Jakobis did not torture. The Jakobis did not defile (without consent). The Jakobis offered 'fair' rates for the release of their prisoners, and were always willing to negotiate.

This portion of their reputation was almost exclusively the result of Lebenstrum's actions, actions which often got them into just as much trouble as it got them out of. Their current situation was one such result, sleeping with the daughter of the pirate lord they had been working with.

". . . I wish you the best of luck with, uh, the lady they have waiting for you." Pongratz dropped down to the main deck to order the men around. Void-docking required a much different process than sea-docking, and he wanted to make sure there weren't any mistakes.

"Hm. I think you boys could learn a thing or two from the way I do things." Lebenstrum stretched his arm behind his head. "I'm something of a professional, you know?"

"Oh, so what happened with Missus Petunia was-"

"Shut it! I didn't know she was a widow."

"I still feel like a professional should know those sorts of things before making a move. . ."

- - - - -

"Here it comes." Trebar had given Donovan and Diana a quick overview of what to expect from their approach minutes ago so that they wouldn't be too surprised if something they did seemed dangerous. "I think we should probably take another step or two back given, well, I think their reputation speaks for itself?"

"Hm, yes. I think that would be a good idea." The Montaug nodded his head in agreement with Trebar. "It has been some time since they have visited the Great Csillacra. I wouldn't be surprised if they did something stupid."

'Void-docking' is extremely different than the normal method, 'Sea-docking'. Whether or not it is more difficult entirely depends on factors such as slip location, ship characteristics, and crew experience with the process, but for the most part it is beneficial to think of them as two completely different processes. They share the same end goal, that being to stop the ship in a place where it can be mounted and dismounted from a nearby structure. There-in lies the biggest difference.

Unlike sea-docking, void-docking lacks a natural resistance to motion. There are no vast bodies of water in the void, so they must stop themselves some other way. The most reliable way of doing this? Reversing the direction of the sails. 

It sounded positively retarded to Donovan, someone who had a limited knowledge of how ships of sail operated, that making mere pieces of fabric point backwards relative to a wind would make them pull in that direction. The direction of force was primarily determined by the direction of the wind.

Of course, Donovan knew better than to question it openly. If these people, people he had come to trust, people who knew how these sorts of things related to split worked, said that was the way it worked, then that must be the way it worked. One might imagine that any semblance of logic had left Donovan's mind on matters of split, which it certainly had, but that didn't mean there wasn't any logic involved with what was happening.

The logic just didn't conform to Donovan's 'split-less' understanding of the physical world.

To think of these vessels as one-to-one recreations of ships of the sea was his first and most vital flaw here. These were void vessels. They might sail with the wind, but the wind they utilized was not one of matter, not one that transmitted force by contact alone. The winds were more analogous to 'fields', be they magnetic, electric, or gravitational, though they still aren't a perfect representation. What is important is that, just like the fields Donovan was used to, those winds had a 'direction'. 

The sails were not just random pieces of square cloth thrown onto a mast, they were artisanal works woven in a deliberate fashion out of special materials in order to 'catch' the wind and push the ship in a certain direction. Much like a magnet, by turning those sails around the 'polarity' of the fabric would reverse, 'catching' the wind in the other direction. This had to be done carefully lest the ship be ripped from it's intended course, but it was possible.

SHJUOOOK!!

The sound of the sails flaring in the opposite direction could be heard from a distance, the black hulk shuddering as its approach slowed. Now it was sailing in reverse, but moving backwards.

- - - - -

"Alright, we're coming to a stop. Stow sails! Pull daggerboards!" Pongratz, who had been looking over the edge, began to yell commands to the sailors. "All jumpers ready? Three, two, one, JUMP!"

Four men jumped from each side of the ship, each having the end of a mooring rope tied to their waists. With the sails folded like this, there was no way for them to maneuver down into the slip that had been prepared for them. They were going to have to pull it down by hand, that being the jumpers' job. They were permitted some ability to miss their drop, though it would be painful, owing to the rope they were tied to.

Landing and subsequently untying their ropes, each of the men slipped the ends underneath a horizontal wooden pole a few inches off of the ground by the edges of the slip. Then they pulled, hard. The ship may be made of wood, but it was still a ship. It took some effort to get a few tons moving, so more of their crewmates joined in on the fun once it was proven that they would not be needed to correct a mistake in their speed or alignment. 

"Wa-HOO!!!" thump 

One of those who dropped was sporting a set of clothing that appeared far fancier than the rest. It wasn't exactly dress clothing, but in comparison to bandanas, rough cloth, and shirts with the sleeves torn off, a semi-well tailored black cotton(?) officer's uniform with red seaming and gray embroidery stood out.

"Ah, never gets old. Anyways, an introduction. My name is Lebenstrum Jakobi, eldest of the Jakobi siblings and captain of this lovely vessel. To which wondrous beauty do I owe the pleasure of greeting this day?" This man, Lebenstrum, practically pirouetted before bowing as he made his introduction. 

The only problem was that he did not direct this flattering introduction towards Diana or Titanyana, the only ladies present.

"Trebar?"

"With pleasure, sir."

cakeonfrosting Sup gamers, a little bit of a funny chapter before the sad stuff starts to hit again, also a little bit more lore with regards to how this whole sailing shit works. Now for the announcements/reminders/celebrations/propositions.

First up, and I probably should have put this on the last chapter, it has now officially been a years since I started posting my chapters to ScribbleHub!!! Yay!!! That means that I probably need to do something in celebration. SHIT!!! Well, I'll think of something, perhaps the first iteration of purpose built combat ships will suffice? They'll be more detailed than most of my other stuff, but that probably means I'll only be able to get one of them out in a reasonable time frame. I'm thinking about a ship somewhere between the size ranges of corvette and destroyer, one meant to carry enough men and material to sustain extended operations abroad, but not so large that it becomes a serious logistical and manpower burden - a 20 man crew at maximum.

Another thing, coming up on 300k total views as well as 1500 readers. I'll probably also need special things planned out for that.

Finally, a little bit of a relax plan for the remainder of my summer vacation - the long awaited Paradox Mega Campaign. I finally feel that I have an adequate grasp of all the relevant titles in the campaign - Crusader Kings 3, Europa Universalis 4, Victoria 2 (Vic3 is not in an ideal spot right now), Hearts of Iron 4, and finally Stellaris. Up first, Crusader Kings 3, and the idea is to have this mega campaign generally follow what I have in store for the book.

It should go without saying that the random elements of the earlier titles, the general adherence of Paradox games to IRL geography and tech, and my complete and total lack of modding ability that the end result is unlikely to be anything like what will end up happening, but I think it will be fun. I will now go through some of the conditions/goals/requirements that need to be met for my CK3 run.

First, owing to the nation tag I want to nab in EU4, the Kingdom I must form is England, and only England. The English mission tree in EU4 was modified in the most recent expansion packs (Domination) which provides the potential to form the absolutely broken nation of Angevinia (from a modifiers and missions perspective). That nation, in my experience, plays about as close to how the Terrans are going to go about things in 'that time period' as I can expect. Forming Great Britain will make the formation of Angevinia impossible as Great Britain's mission tree is separate to Angevinia's.

Second, I will be using mods. I ask for some suggestions on that front, but the ones I will for sure be using are the 'a Spouse Designer' mod and 'Immortality Improved'. I might use one of the 'shatter' mods that reduce the development of all counties to 1 and makes all counties independent, but in my experience that makes things a bit slow. It would, however, create a more accurate representation of the galaxy by the time of EU4, both in terms of how far ahead the Terran economy will be and how small many of the kingdoms are going to be. It is also guaranteed to get rid of that pesky Holy Roman Empire for the 1066 start date, though I worry that there won't be an nations with relevant mission trees by the time of EU4.

Third, I plan to be very liberal with the stat values for our 'protagonists' given their 'influence'.

Spoiler

Base Stats - For reference, stats go Martial(military command)/Diplomacy(diplomatic/personal interaction)/Stewardship(MONEY!!!)/Intrigue(can I stab you and get away with it?)/Learning(I have read many books, most about god and such)/Prowess(do you even lift?). The average for all of these values is 8 (rises to about 10 with personality and lifestyle traits), with the exception of prowess which is like 9 for men and 6 for women (drops with age). Basically, I plan to give them the following BASE stats -

DONOVAN - 50/5/50(arc's contribution)/15/25/50 - He is, as you might expect, going to be unbeatable in the field. 'Arc's contribution' is essentially taking into account that Arc is in control of industry and administration, so he will be in charge of it.

DIANA - 5/50/10/50/25/10 - She is a diplomat, duh, but Terrans are naturally a little bit more durable than everyone else. Given the way spouse contribution works, most of this isn't going to apply to Donovan's stats until the relevant dynastic traits and lifestyle perks are unlocked.

TITANYANA - 50/5/5/50/15/20 - Titanyana is a warrior princess of the cat-people, so it follows that she will be good in a fight. However, her people are cat people, and share some traits. Namely, she has them big ol ears on top of her head that can hear someone plotting from a mile away. Putting her in the spouse slot should provide some good martial support.

Traits - traits, be they personality, learned, or genetic, provide some numeric bonuses and penalties, as well as some detail oriented bonuses. I'll give an overview of what I have planned for them here.

 

DONOVAN -

Brave - some martial, some prowess, better combat leader bonuses (hidden bonus), higher chance to die in combat (negated by the immortality mod), makes him more attractive in a marriage proposition

Diligent - some diplomatic, stewardship, and learning. Makes stress harder to manage but grants the ability to accelerate the development of the capital

Vengeful - Some intrigue, some prowess, lose some diplomacy, raises chances of success against rivals, killing rivals reduces stress

Army leader (general) traits - give a variety of bonuses, the general (badum-tss) purpose in this case to make him the master of war, always having an advantage regardless of terrain.

Fecund (genetic) - breed like rabbits

Pure-Blooded (genetic) - more babies, makes the inbred trait less common among children

Genius (genetic) - +5 to all stats, increases rate at which lifestyle perks are gained

Herculean (genetic) - I am big and strong and here to fuck your shit up (also, I flex for the ladies)

Beautiful (genetic) - +5 diplomacy, more babies, the ladies love him more

Shrewd + Strong - overall stat increase, provides better options for certain events

Novice Physician - some learning, really more of a lore thing

Wise Man - just a smart guy who makes a splash with obvious stuff sometimes (in game unlocks the ability to get high AF and speak with the spirit dudes, which I think is funny)

Born in the Purple - lore reasons

Adventurer - Unit cost reduction, some stats, opinion hit with other nobles, NO CULTURAL OPINION PENALTY (in my experience, this makes intercultural marriages a little bit easier) a few lore reasons with this

Berserker - I think you know.

Holy Monarch/Crusader King - I think you know.

Basically just all the commander traits.

 

DIANA - 

Calm - Good trait for a diplomat, makes very good anti-stress trait

Lustful - the horny trait

Gregarious - the other good diplomat trait, makes her great at parties

Fecund (genetic) - breed like rabbits

Pure-Blooded (genetic) - more babies, makes the inbred trait less common among children

Genius (genetic) - +5 to all stats, increases rate at which lifestyle perks are gained

Beautiful (genetic) - +5 diplomacy, more babies, the men will chase her, but Donovan will take care of them

Shrewd - stat boost

Loyal - no cheating despite horny (VERY IMPORTANT)

Crusader Queen - feels appropriate

 

TITANYANA -

Brave - some martial, some prowess, better combat leader bonuses (hidden bonus), higher chance to die in combat (negated by the immortality mod)

Content - passive opinion boost with just about everyone, some learning, stress loss

Humble - content but piety instead of stress

Lustful - the horny trait

Fecund (genetic) - breed like rabbits

Pure-Blooded (genetic) - more babies, makes the inbred trait less common among children

Amazonian (genetic) - female version of Herculean, very nice thighs and well toned butt. 

Beautiful (genetic) - same as Diana

Quick (genetic) - a lesser version of Genius

Commander traits - Forest fighter, jungle stalker, aggressive attacker

Heresiarch - reason is a secret :)

Shieldmaiden - so that she can join the front lines

Varangian - stats and representative of her combat knowledge

Loyal - no cheating

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I do hope for your input if you are familiar with the game, and I would like some suggestions for 'objectives' to pursue during such a tall and sedentary playthrough, just keep in mind that in EU4 I will go absolutely nuts on the expansion front. Any other suggestions are welcome.





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