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Published at 12th of February 2024 06:13:04 AM


Chapter 37: Dungeon (2)

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Chapter 37: Dungeon (2)

Zephyr looked at her father, but he just kept smiling at her. He was actually serious.

Taking a deep breath, Zephyr asked the others, "OK. Status check - is anyone injured?

Ozzy shrugged. "He hit me with the flat of the blade; just bruised me for 10 points."

"No one injured - then I need to know how prepared everyone is. I have a full load of concussion bombs, fire bombs, acid bombs, and a couple of sleep bombs. A dozen basic healing and mana potions, and 4 stamina potions - plus, various buffs and utilities. I'll be second line I guess, but if they come at me, I'm just defensive with my staff and covering for backline. I have full health and mana. Dad?"

Aliester pointed to his bandolier and pouch on his side. "Full load of all my potions; my spatial inventory carries a good amount of advanced healing and mana potions, along with a few dozen utility of the standard sort. I have only a few small concussion bombs, as for some reason all of my stock seems to have been pilfered. Luckily I had extra fire bombs to grab."

"I'll be backline. I don't use as much offense as Zephyr and can't throw as far as her staff sling.

My health is full, as is mana and stamina."

Ozzy was amused by the way the two alchemists went through their predungeon checklist. Aliester had most likely done some adventuring at some point in his career and approached it professionally. Zephyr had obviously been trained in the same style.

Ozzy spoke when Aliester was done. "I'm full up on my stats except that 10 points I mentioned. I'll be trying to use this new weapon to attune to it, but if we run into more than a couple of rats I'll start swinging with my fists. My cleavers only get used on meat, bone, or undead creatures."The initial posting of this chapter occurred via noovelllbbin

Zephyr looked at Ozzy. He had the size for a tank, but what he wore was barely leather armor. She was pretty worried about him getting torn up. But of the three of them, he was the obvious front line fighter. She didn't like the whole 'party leader' thing. It felt like a big weight of responsibility.

"Do you have any spells or special abilities Ozzy? Suzette has some magic, and Rolly is crazy when he goes full Shepherd on people."

"Spells? Not really. A couple of cantrips - one light, one dark. I took one called 'Cleansing' from the list of light magic cantrips - saves a ton of time after work cleaning my clothes; probably good to use it on wounds. For my curse, I took 'Weakness'. It gives one creature a vulnerability to one attack form for a minute. Just an extra 10 points of damage per hit, but every bit helps."

"Not much else. I can see a bit in darkness, look menacing, and insult their mothers. Oh, and I'm a bit fire resistant if I know I'm about to burn."

This was starting to worry Zephyr. They really didn't have much of a party here. But Dad always stressed that you 'played with what you got,' so they'd have to make do. "Dad, give Ozzy three each of your advanced stamina and healing potions. Use those when you need them Ozzy; dad probably has a bunch."

Ozzy took the three healing potions but shook his head at the stamina. "Keep those, I won't need them. Contract Workers have a lot of stamina, and we regen fast."

Zephyr frowned at that. Warriors always needed more stamina. "You'll be using a lot, fighting. How much do you have at this point?"

Ozzy brought up his sheet. "I just hit level 4. That upped my stamina to nearly four thousand; sitting at 3880. Health is at 1240. I can regain my stamina in about two hours if I'm eating and resting, and about four hours for health. "

That brought a surprised squeak out of Zephyr. "Oh my god!! How do you have that much? I've got a little over 300 stamina and health at level 4."

Aliester cleared his throat. "Now dear, it's generally rude to be asking someone for their abilities. Although, I am astounded by that stamina number. Suzette had said all the workers had traded a unique build that traded off many of your primary skills for increased statistics. This just confirms it. I'd think based on his physique that he also has a very high CON and STR for his level."

"But since you were forthcoming with your own numbers, I'll let you know that at Level 8 I now have over 600 health and stamina. That's considered high for a spell caster. But, of course, my build is a bit of a hybrid. Alchemists tend to have high CON."

"And I have very high mental stats; I'm proud to say I have over 1000 mana. That usually isn't achieved by most mages until the third tier.

Zephyr laughed. "1080 to be exact, he may have mentioned it to me or mom a few times."

Ozzy looked puzzled. "Now that's interesting. I just hit 1040."

Zephyr looked stunned. But Aliester was completely flabbergasted. "1040??!! But how? You're a butcher!"

"What my rude father is trying to say is: "My good sir, that is an impressive feat. We don't mean to pry but perhaps you could explain?" Zephyr felt that as party leader she should set a good example for her father.

Ozzy looked at his sheet then dismissed it. "Not much to explain. Contract workers get 200 health, stamina, and mana at level 0 and it goes up 200 a level. It comes in handy. We don't get tired, and we can work long shifts. If we get small injuries, it's no big deal. And some skills use cantrips. Suzette does all the brewing now for Derek. He can barely do two casks a day and he's drained. She was going to do 10 this morning before we got sidetracked by rats. "

Aliester shook his head sadly. "Thirty years of studying, level 8, and a 17 Intelligence and I'm barely ahead of you by 40 mana; which you can only use for cantrips."

Zephyr bounced up from where she was sitting. "Come on Daddy, let’s go kill some rats! That will make you feel better!"

Moving down the large hallway, they all wondered at the architecture. The stones were quarried and shaped, but not polished like the interior of most buildings. Every ten yards there were half pillars on each wall supporting elaborate arches. The ceiling in between them a couple of feet higher up and rougher, as it was hewn from solid stone. Each pillar had a brazier attached to it, throwing mostly shadows and not lighting even as far as the ceiling.

Some of the stones seemed to have carvings on them, but they were so worn that you could never quite make them out. Now and then a gargoyle stared down from an arch or perched next to a sconce. Ozzy made a habit of tapping their heads with his weapon, just in case.

After a couple of hundred feet, they came to a cross road. The muddy foot prints of the rat-kin turned right. They heard nothing from either direction.

Both men looked at Zephyr. "You’re making me pick? Fine, let’s go to the left then, and see what we find besides rats."

This corridor seemed almost identical to the first. But about fifty feet in, Ozzy felt a flagstone move under his foot and emit a tell-tale 'click' sound. He yelled "Trap!" and started to step back, but before he could, the jaws of a steel trap shut on his leg, immobilizing him.

Zephyr saw small cracks open in the stone and large centipedes poured out. "Dad. Small firebombs, take the right!" Ozzy couldn't stomp bugs with his right foot immobilized at an odd angle. He was trying vainly to swat them away with the billhook, but it was poorly suited to the task. The firebombs went off to either side of him. Forewarned, he took no damage and burned a bit of stamina. Most of the bugs were incinerated, but there had been dozens.

Your party has kille 37 giant centipedes.

You have been bitten 13 times for 13 points of physical damage and 85, 59 poison damage.

Zephyr yelled, "Again, on top of him, just you!" Aliester put another fire bomb at Ozzy's feet and it exploded in flame.

Your party has killed a total of 68 giant centipeds.

You have taken another 3 points of physical damage and 15, 10 points of poison damage.

You gained 100 points of EP in your skill Resist Minor Poison and 100 EP in CON.

The remainder of the insects died. Ozzy inspected the trap. Its jaws were blunt. It was meant to hold the victim and not break bones like a saw-toothed trap would. Taking hold of both sides, he was able to pull the jaws apart until he heard a loud snap as the mechanism was broken and the pressure was relieved.

Zephyr looked at him wide eyed. How strong was he? "Are you alright? Take a healing potion? Is your leg ok? We can leave now if you are hurt too badly."

Ozzy tested his weight on the foot. "Naw, all good. Just let me quaff one of these little ones and use a cleanse to get rid of the soot. The bugs hurt but the poison is pretty weak. Rolly and I have been chowing down on sedgebeast for a couple of weeks to raise our resistance."

Aliester picked up a few of the least burnt centipedes and put them in a pouch. "I suspect it could have been much worse. Without a resistance these can cause substantial damage with each bite. That was a deadly trap for anyone without some protection from poison or an area of effect spell to clear the centipedes. Let’s be very careful."

They continued on down the passageway. Ozzy spent a lot of time tapping the area before him with his new weapon. The heavy head made it good for triggering the loose stones. They came upon two more of the same type of trap. At the first one, Ozzy triggered it with his weapon, and backed up as the insects came from the walls. The two alchemists threw web bombs to either side of the wide passage to trap the bugs. Then they followed up with fire. The party took no damage.

Aliester found a still moving centipede in the webs. "As I thought; these aren't alive, they are animated. It was hard to tell from the burnt ones; this one is unharmed, but long dead and still moving."

The second trap had an occupant. The rat-kin it held was barely alive. Its left leg was broken and it was covered in bites, the skin turning black and puffy around each wound. It wasn't suffering at least, being totally comatose. Zephyr moved near it. "What do we think? Put it out of its misery? Or might that trigger more bugs? "

Ozzy was in a hell of a lot of pain. This was far worse than the Charnel Daemon. Still, better him taking the hits than Aliester or Zephyr. "I got to admit, I'm starting to like you. But then, I went to those same dances your mom did, and I was really fond of her. She'd do anything for a mug of beer. How about it, son, you see the family resemblance?"

Snik'tik jumped up and down in rage. "You...you...no! No son. No resemblance. But you funny, I keep you around when dead. Stuff you full of eyeballs, make you into puppet." Furious at the large human, the necromancer didn't even see the two grenades thrown by the father/daughter team of battle alchemists.

The first was, of course, a Holy Hand Grenade. The explosive propellent did very little damage. Its job was to burst the Blessed Water held inside and turn it to a cloud of steam. At the same time small silver shards were propelled everywhere, lodging into the bones and rotten flesh. The undead had their vision obscured, and the spells about to be cast were disrupted. This gave Ozzy a couple seconds of respite.

"We have to finish this fast. Throw fire, lots of fire. Don't worry about me. I think I can negate most of the damage from your firebombs. I'm going to start working on the end shaman. We hit it until it's dead. Otherwise, it will heal itself. They are whittling me away and healing me won't help." Ozzy ran to the last shaman and started chopping with both cleavers.

Hack undead had been a good attack when he fought the rabbits. Since then, it had gotten much better. His STR was higher and he even had earned some RAD to toss in the mix.

His chance to hit in combat only had a base of 30%, equivalent to normal attacks made with mundane weapons. But his STR added 50%, and his level added another 40% giving him an attack chance of 120% minus the monster’s evasion. Rats dodge well, undead don't. His chance to miss the level 3 Rat-kin Shamans was very small.

STR and RAD added quite a bit to his damage. The base damage of 30 was increased to 85 points on the average hit, and he could attack twice with his cleavers.

The shaman in front of him had started the day with 200 health. Any small damage it had taken in the fight had been healed when it cast its Life Drain spell at Ozzy. Undead fear Holy Hand Grenades for good reason. The Blessed Water had done 50 points to each of the undead, followed by the silver doing another 10d6 for 39 damage; then a small firebomb for 25 more. Eighty-six health wasn't enough when two cleavers hacked through your neck and chest. The first shaman dropped.

Fire grenades went off next, burning the undead again. The second shaman was in horrific shape but Snik'tik leaped to safety and avoided most of it.

Back on top of his throne, he focused on his foes. It had been a long time since he'd had to work so hard. The minions who had been out scouting for prey were returning quickly. He just had to whittle these down and buy time. He'd start with the little one.

He pointed his wand and unleashed another Life Drain but the little one was quick! It must be part rat! It rolled forward to avoid his blast, but in doing so stepped on the carpet in the middle of the room. SNAP! His clever trap held her and he could now finish her off at any time; no more dodging!!

Zephyr heard the sound of the trap and cringed. The steel jaws closed on her leg. With only light leather armor, they did their job well. The small bone in her lower leg snapped and the ends ground together. Her father heard her scream, causing the bomb he was throwing to miss and do no damage.

The last shaman tagged Ozzy with its Lifedrain, healing some of its wounds. It wasn't enough to save it from his cleavers a second later, but he was getting really torn up by these life drains. The minions had worn him down and the boss was essentially unhurt.

You have been life drained for 1D100 damage. You have lost 97 Health. Your health is temporarily reduced by 97 points. Health 750/750.

After finishing the shaman, he turned to see the boss perched on it's throne like some obscene vulture. Zephyr was drinking a healing potion and crying from the pain in her leg. Aliester was trying to get to her and shield her with his own body. He didn't get there in time.

Snik'tik easily hit her with his life drain, nearly killing her. At level 3, she barely had 250 health total, and some of that was already gone from the trap. She only had a handful of health left and one more shot would kill her.

Aliester pulled out a thick metal rod that he hadn't used before. Bracing himself, he prepared to shoot it at the necromancer. Snik'tik was watching the human bring up the clumsy looking wand and shaking his head. Never let your opponent know what you are doing. Concentration and cunning are what won the day! He prepared to dodge.

Ozzy picked up the skull of the shaman he'd just killed and tossed it at Snik'tik. The rat easily dodged but it made him split his attention between Ozzy and Aliester. Aliester held out his arm and yelled "Shazam!"

Snik'tik leaped, landing on the opposite side of the room.

Two things were unfortunate about this spot. The first was the firebomb Zephyr had casually rolled over in that direction a couple of seconds before. The second was that Aliester didn't fire the Concussion rod when he yelled. Now he did fire, at the area where the necromancer was about to land. The Concussion rod let out a large blast that covered a ten-foot diameter circle. It also set off the firebomb.

The rat was thrown back against the wall, and fell to the floor. Ozzy took two steps and jumped, coming down on top of him.

Snik'tik

Lifethief

Elite Level 5

Cunning, Strong Minions, Health Drain, Mana Drain, High Evasion, Speed, Leaping, undead

Health 582/800

Mana 900/1600

Now it was a race to see who could out damage the other guy. Ozzy had to stay on top of Snik'tik to keep him pinned, but that meant Snik'tik couldn't miss with a life drain. Zephyr and Aliester took Ozzy at his word and started throwing firebomb after firebomb. Each one did a bit of damage from the concussion, but he was somehow negating most of the fire damage. Ozzy wasn't worried about his stamina. The rat would kill him long before it ran out. He did what he could to make his shots count

"Weaken, asshole."

Ozzy hacked away, ignoring notices from the game. He'd either die or he wouldn't. He concentrated on what he did best: Hack flesh, and chop bone. Ozzy hacked, the rat burned, and then healed as he drained Ozzy. The cycle repeated several times.

Snik'tik heard the clatter of bone and metal coming down the hallway. A veritable army of undead rat-kin and other humanoids had come around the last corner to charge into the room. This was good news for the great Snik'tik, mightiest of necromancers. He only had two spells left, and was slowly losing this fight. The cheating human had far too much health. Snik'tik hated cheaters!

"And now you will die! My minions approach. My cunning plan is revealed." He threw one of his last spells at Ozzy.

Ozzy felt very, very bad. His arms were sluggish and looked thin with loose skin hanging down. A tooth was loose in his mouth and fell out.

You have been life drained for 2D100 damage. You have lost 150 Health. Your health is temporarily reduced by 150 points. Health 109/109.

But he smiled at the sight of the approaching undead horde.

Zephyr yelled out . "Hey, Half-Dwarf! You left the portcullis down, idiot, they can't get in."

"What??? NO!...stupid minions!, the lever..." Ozzy's cleavers came down on his skull, splitting it and doing enough damage to take away Snik'tiks last 85 points of health.

You have slain Snik'tik, a Level 5 Elite Rat-kin Necromancer.

Each party member receives 500 EP towards leveling their class. They also receive 500 EP that may be applied to any stat that was used during this fight.

Zephyr: DEX, INT, CHR, AGI

Aliester: DEX, INT, WIS

Ozzy: STR, CON, RAD, INT, COR

Zephyr has gained access to the Leadership skill.

Each party member receives a number of Core Skill Points based on their level.

Zephyr: 3 Ozzy: 5 Aliester: 1

A Tier 1 Loot Chest is waiting for you at the dungeon entrance.

The world was spinning for Ozzy. He slumped against the wall. He heard the undead pounding at the gate and saw Zephyr crying in pain as Aliester tried to disable the trap holding her. It wasn't a good time to nap, but he wasn't being giving a choice.




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