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Yugioh Card Summoner - Chapter .266

Published at 12th of October 2023 01:28:08 PM


Chapter .266

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With things finally calmed down, all of us took a little breather and I began to look into what my new dungeon could do.

Controlling it was mostly the same as my last one, except that this one was way more detailed. It was almost like going from a simplified interface to a full-operations interface. I could control literally everything inside the dungeon. That included things like being able to bring the monsters under my control. The only thing I couldn’t do is take control of humanoids, or more specifically, people with the system. I think I normally wouldn’t be able to control Agunan either, but because of the Life Dedication, I could control him like a puppet if I wanted to. The same went for Ria, because she is my slave. But yeah, I could alter the floors, what monsters appear, how they attack and so forth. I could even put some of Yugioh monsters in as monsters that will appear in the dungeon, and I might do that later.

 

As for the making items aspect of this dungeon, that is where stuff gets a bit more complicated. Unlike TinaWood, which used the Generation point system, this dungeon used ‘gauges’ of resources. I had a mana meter, a miasma meter, and an ‘other’ meter. All of them were slowly filling up at different speeds. Mana was coming in quite fast, while miasma came in at a rate that seemed to be about a quarter of that. And the ‘other’ was very slow. But if what the Goddess said is true, and it most likely is, the ‘other’ is for the other parts of the Chaos God Energy, and they only made under 1% of the total energy, so I guess the expected speed at which I get it should only be under 1% of the total incoming energies. But considering that, I think it is actually coming in just a bit faster. I think it is coming in at a speed of about 1.2% of the total incoming energies. … well, that could be because humans and monsters use some of the mana and miasma coming from that Chaos God Dimension, but all of the ‘other’ stuff is only for these special dungeons.

But back to what I could make. … there is an absolute ton of stuff here… It is like someone took every mail order catalog and put them into one list. In short, this thing could make almost anything, including all of the things I previously analyzed for TinaWood. The only things I didn’t spot were the things I kept in only Tahlia’s memory, like the armored jackets Ria and I wore. 

The item list had full search functions, categories, and all of that, so it wasn’t that difficult to search, but still, with well over ten million items in the catalog, it would take me a while to check them all. … I wonder if Tahlia can do that? Can the link my factory has with Dungeon Founder be used to check all of this stuff?

And as I kind of already eluded, the cost of making stuff was, instead of Generation points, in the style of ‘X-amount of mana, Y-amount of miasma and Z-amount of other’. Most things took none of the ‘other’, but some of the high ranking things did require it. I could also play around with the amounts I would put into making the item. For instance, I could use a bit of ‘other’ stuff to replace a ton of mana and miasma, to min-max efficiency. But on the other hand, the ‘other’ stuff is the only time limited resource. I can’t make more of it, like I can with mana and miasma. For mana, I can just put some of my own into the core, to get more faster, and for miasma, I can absorb monster corpses. Managing this ‘other’ stuff does seem to be the real key to maximum efficiency.

 

It also had a full item developer, which was basically a 3D-CAD software. I could use it to mess with items, make new items and so forth. And I knew what I wanted to make first. There was just one thing that came to mind. At first, I wanted to do this by giving both Lua and Alice their own terminal, but Lua said it would be a bad idea, so let's do this instead.

I turned my Founder’s terminal into a duel disk and analyzed it. Not as a terminal, but as a duel disk. With the better dungeon, I could do that, and quickly, something called ‘Card Summoning Disk’ was added the the catalog. It has a description saying it would allow the usage of ‘Pack Opener’ cards, by those with ‘Card Summoner’ to be done by putting the cards on it, instead of having to hold the card in the hand. 

The way it was now would work, but at the same time, the way it is now is not like my terminal at all. Because as the duel disk was now, when ‘deactivated’ it would still only get to the ‘folded’ state of a typical GX style duel disk. It couldn’t go all the way to just a bracer like my terminal could.

Spoiler

[collapse]

As I said, it would work, but it was kind of big and bulky, so I didn’t like it. It would be just fine if I wanted to just sell duel disks, but for Alice and Lua, I wanted just a bit of extra. So I began playing with the parameters and functions of the item. As I went along, I first made just a bracer that could hold one card, like the one Christina’s terminal is. That was easy. Then I made a version that looked like the DiaDhank that I once had. Again, it was easy to make, but making one that could turn from the bracer to the DiaDhank was a bit more difficult.

 

“... Brian? What are you doing?” Alice asked. She had been reading a book that she got as a reward for helping me eliminate the dungeon. Lua had gotten a book as well. I wonder what they are about?

“Making a duel disk for you and Lua.” I just answered. 

“Ooh? Can I see?”

“Sure. Dungeon Founder, open.” I opened the skill so she could see it. It pulled open to the development page I had up. It currently had the bracer that could turn into a DiaDhank up on it.

“It's like the one you used to use. Oh? Wait… that is a … DiaDhank, right? … I never got one…” Alice was at first making sense, but then she began talking about all sorts of strange stuff. I think her Mana is showing. But really, did Mana never get her own DiaDhank? Maybe she didn’t need one, because she had the spirit of Dark Magician Girl inside of her? Wait, how does that work again? Alice is half Dark Magician Girl, but Dark Magician Girl, at least the one I fused with her, is a … union or something of Mana and the Dark Magician Girl spirit, or something like that? … this is confusing. I’ll go back to working on the duel disk. At least that makes sense.

 

“What all can you do to it?” Alice asked. “Can you change the color maybe? That should keep it from looking like a dungeon terminal, right?”

“Yeah. I can do that. I can even swap the material it is made from.” I told her. “It does need some orichalcum to work, but the outer parts can be made from almost anything. I’m just trying to make it work so that it is a duel disk, instead of a DiaDhank, but the spell and trap zones are a pain, as is the field spell zone.” 

The main problem is that there had to be an individual mana route, made of orichalcum, from the part that attaches the duel disk to your hand to each usable card zone, so the more card zones, the more individual mana routes I’d have to add. In the bracer form, it was just one, so it was simple as anything. A DiaDhank needed three, still quite simple. But a full duel disk needed eleven. Five monster card zones, five spell and trap zones and the field spell zone. And to add insult to injury, I had to make all that in a way where it could all be ‘stored’ away into the bracer form of the item.

I could cut away some of the zones to simplify the device, but I didn’t want to do that. At least not for the ones I was going to give Alice and Lua. And if I was going to do that, I might as well just stick to the bracer that can turn into a DiaDhank. 

But there was a good part to all of this BS. As I was min-maxing all the the capabilities I wanted the duel disk to have, I managed to make a version that might be perfect for Christina. It was something she could upgrade her terminal into on her own, just as soon as I send the information over to the TinaWood dungeon core. It would give her a GX style duel disk, but sadly, it would only have three spell and trap zones, and no field spell zone. But it did have all five monster card zones, so I think it was still good. And once I make a perfected version, we can just upgrade it again, so that it will have all eleven zones, or even thirteen, like the one I had until today’s upgrade.

 

 

After a bit more of playing around with the development of the duel disk, I decided to take a break. I’ll ask if Laura and Tahlia can make the versions I want, without their production costs being in the tens of days worth of ‘other’ stuff. I can’t mass produce something that takes more than ten days to make. Not that I necessarily want to mass produce the bracer to duel disk duel disks. I'll just mass produce the more normal duel disks instead, if I ever need a lot of them.

 

Instead, I began looking at my status.

Name: Brian Wood
Race: Human
Level: 99
HP: 3570 (+19,400)
Mana: 4670 (+17,700)
Strength: 1210
Defense: 1490 
Magic: 1390
 
Skills: 
???-Skill ‘???’
 
Pack Opener LV.7 (unique)
Different Dimension Factory LV.3 (unique)
Storage LV.10 (unique)
 
Limit Break LV.1 (extra)
Space Magic LV.2 (extra)
Telekinesis LV.5 (extra)
Summoner’s Unity LV.10 (extra)
Dungeon Founder (extra)
Summon Water Spirit (extra)
Health Conscious (extra)
 
Sword Technique LV.3
Mana Control LV.10
Defense Boost LV.1
 
Dragon Life Dedication (Greater True Fire Dragon)
Water Spirit’s Blessing (Greater)
Honorary Baron of Ruiso Kingdom
Language Comprehension (humanoid) (draconic)
Slave Master
Slaves: Rhianna

Pack Opener leveled up, of course. And I had the new extra skill Limit Break. That is what should allow me to go above LV.99, I think. I wonder if I can cheat levels into it, with Level Up!

I decided to quickly try it, but I got an error saying:

Limit Break cannot level up to LV.2, until you are LV.199.

So… it might work? But only after I get to 199. I mean, it doesn’t say it didn’t affect or anything like that, only that it cannot do it now.

And lastly, that strange question mark skill was still there. Also, for some reason, it was at the top of the list. When I tried checking it, it said that I am of the wrong race to use that skill. So it seems to be a racial skill, which I unlocked for no reason. 

 

So with that issue, not solved, but checked on, I moved onto Pack Opener.

Pack Opener
 
[Collection]
[Deck]
[Graveyard]
[Banished] (new]
 
[Sleeve maker] (+1)
[Summoning Challenge]
[Instructions]
 
[Set lists]
[Open Packs]
[Promo Trade] (+1)
[Buy Decks]

It had some stuff, but not as much as last time. First, I now had a banished zone. It was interesting, because prior to this, the cards that I banished would just disappear on the spot. But now, they would go to the banished zone, and I had 24 hours to get them back from there, or they would vanish for good. Too bad the cards I sacrifice for sleeves don’t go there, so I can’t recover them. Not that I have something like Necroface in the first place. Well, eventually I’ll get one.

As for the new promo trades, well, I had more of the Shonen Jump promos available again.

Five of them, this time. 

The Wicked Eraser
The Wicked Avatar
The Wicked Dreadroot
Blast Sphere
Copycat
Spoiler
 
[collapse]

All of the Wicked monsters looked just like they did in the TCG, so they were Dark/Fiends. But, they did have an effect which they didn’t have in the TCG. All of them had the same additional effect. 

[If this card is in a Divine sleeve, it is always also treated as a Divine/Divine-Beast monster.]

And Divine sleeves were something new I could make with my Sleeve Maker. To make them, it didn’t take cards, but instead resources from this dungeon. They would cost about five or six hours worth of ‘other’ stuff, and some mana and miasma, but those were negligible compared to the ‘other’ stuff. And when made, they came with both a sleeve and a toploader. I’d have to put both onto a single card, and then… well, you get the picture. So for now, my goal is to make a set for Exodia. A set for all of the new Wicked monsters I just got. And then I need ten, so I can trade ten Wicked monsters for Obelisk the Tormentor. And then I’ll need one more for the Obelisk. That will be nineteen in total. 

Unless after getting the first Divine/Divine-Beast monsters, I’ll be able to use DNA Surgery to turn other monsters into Divine-Beasts. I’ll try it after I get my first Wicked monster. But for now, it is time for dinner. 

I hope Kitchen Dragonmaid can make us something good, even though we are in a dungeon.

 

nro_8 Well, first look at a Chaos God Dungeon. And Brian is instantly using it to make Duel Disks.

Also, now with the Divine sleeves coming in, there is a big question. What monsters should have the [If this card is in a Divine sleeve, it is always also treated as a Divine/Divine-Beast monster.] effect? The Wicked Gods already have it. The Sacred Beasts will also get it, as will the Nordic Gods. But other than that, what cards should get it? Timelords? They are called Temporal Machine Gods in the OCG. Maybe things like Number C1000 and Number iC1000. Any that you think should get that effect, please do tell me in the comments. No, the Egyptian Gods won't get the effect, they already are Divine/Divine-Beast monsters.

Next chapter, celebration meal and then Brian will evolve. About time, right?





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